China Surpasses US in Internet Users April 21, 2008
Posted by Kendricke in The Gaming Industry.Tags: China, Internet Users, RMT, World of Warcraft
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By Calum MacLeod at USA TODAY:
“China, already the world leader in cellphone use, has surpassed the USA as the No. 1 nation in Internet users.”
The Current tally?
China: 220 million users as of February 2008 (17% of population).
US: 216 million users as of December 2007 (71% of population).
Another fun quote from the article?
“My friends all agree — no Internet, no life,” Sun says. “We use it every day for MSN, and I love playing games like World of Warcraft.” The game is so popular that players can pay companies in China to play in their place so they can continue gaining points.”
Question of the Week: Old Bugs or New Content? April 21, 2008
Posted by Kendricke in Question of the Week.2 comments
No one likes bugs. Developers would rather their designs work as intended, so you know they don’t like bugs. QA is embarrassed by bugs that make it to release, so you can bet they aren’t fond of them. Programmers and coders would much rather be spending time on new features than fixing older code, so you can bet that most of them aren’t too keen on bugs.
Oh yeah, players aren’t exactly fans of bugs, either.
Yet, players also want new content. They want new mounts, new armor, new dungeons, new raid targets, new solo quests, new housing, new guild halls, new art, new everything really.
It’s a tough balance to strike for most studios, and no matter what decision is reached, it’s inevitable that it will not be nearly enough for hardly any players at all.
Here at Clockwork Gamer, we’re curious though. Which is more important to you, fixing old content or working on new content?
Our Question of the Week for April 21st is this: Would you prefer studios spend more time and resources on fixing bugs or creating new content?
Let us know what you think in our comments section below.