jump to navigation

Tabletop Lessons: Transparent Encounter Mechanics March 21, 2008

Posted by Kendricke in Everquest 2, General Game Concepts.
add a comment

I’m a product of tabletop gaming.  For years, I’d spend a few nights each month huddled behind a gamemaster’s screen, poring over charts and dice rolls, determining whether or not one of the player characters made the jump or fell to the street below; whether a player character’s ‘mech managed to get a long range lock; whether the system ICE was alerted to the decker’s hacking attempt.

Though I certainly spend a great deal more time in MMO’s these days than I do around the kitchen table, it doesn’t mean I think one medium is far and away better than the other.

One way tabletop gaming had it right was in transparent mechanics.

(more…)

…and we’re back. March 21, 2008

Posted by Kendricke in Out of Character.
2 comments

After a little over a month off (an odd alignment of planets that kept Zobek, Xeavn, and I completely off the map for a couple weeks in a row turned into around 6 weeks of limited posting), we’re back.

We’ve been in the process of updating a lot of our back-end (Zobek’s been busy) and have started down a road we hope will give us more control and scalability for the myriad of things we’d like to get done.

In the meantime, we’ve picked up a new writer to add to the staff (we’ll be introducing him formally early next week) and have contracted the services of a conceptual artist to work on some upcoming ideas I’m excited about (no, not just updating the site’s theme…but actual articles revolving around game art).

We’re working on a few contests coming up, and we’ve started to acquire a bit of a prize pile for giveaways.

Feel free to leave comments, complaints, or suggestions here, and you can probably help shape the future of Clockwork Gamer.

Desginated Raid Looters? March 12, 2008

Posted by Kendricke in Everquest 2.
3 comments

Finally!

Per Greg “Rothgar” Spence’s blog:  ” “Back to working on designated raid looters. Whoops, did I say that?”"