jump to navigation

Odyssey Now 18 Times More Useful December 11, 2007

Posted by Kendricke in Everquest 2.
2 comments

I never saw it in any patch notes (and a quick search on SOE’s Game Update Notes forum shows nothing listed, either), but apparently the recast time on the cleric spell Odyssey has been reduced from 3 minutes to just 10 seconds.

If intended (and it certainly may be, considered that the conjuror spell Call of the Hero had its own recast cut from 8 minutes to 3), this could certainly be seen as a boon to clerics who have long complained about the lack of usefullness of the spell.

What does this actually mean?  Odyssey  effectively acts as a duplicate to a Call of X spell.  Whether or not you’re trying to get back home to Qeynos, Kelethin, Freeport, Neriak, or Gorrowyn, any cleric who is level 13 or higher (and who has at least one “Odyssey Stone” in his or her inventory) can cast the spell on you and you’ll be zipped back home (instead of waiting for the 60 minute timer on your Call of X).

By reducing the recast timer from 3 minutes to just 10 seconds, entire groups can be sent back home in less than 2 minutes.

Now all that’s needed is a high level upgrade to the spell which sends entire groups home at once…

Kunark: Boon or Bane for Casual Guilds? December 11, 2007

Posted by Kendricke in Everquest 2, Rise of Kunark.
8 comments

It seems that there’s some kind of nasty bug spreading from guild to guild since the release of Rise of Kunark:

“It’s got to stop, soon, I hope. How did things go from being fine and having 24 people easily one day, to having maybe maybe 5 people log in now. Officers who are off completing major quest lines with other guilds and leaving their own behind. The theory of “every man for himself” is just so much clearer now and I dislike it immensely. This game wasn’t supposed to be WoW. That’s why I liked it.” - Stargrace, MMOQuests.com

“Want a group to clean out some of your quests from the Rise of Kunark expansion? Go play another game, because Everquest II is not your home for group play anymore. Nooone wants to help you, unless they are on the exact same step as you are on a quest. Sat in a guild group we threw together and for 30 minutes we sat there trying to decide on what quest we all had in common. This quest oriented expansion is the most dissapointing pieces of junk I have ever seen.” -AverageJoe, Average Joe Gamer

“I think my guild’s reluctance to group together or to help on quests aside from a core group of early adopters, at least partially explains why people just don’t log on anymore. My son gave up leveling at 75 because it got too dull and now just plays on Xbox Live all the time. The former MT of our guild has been in and out of the guild many times in the last couple of weeks because he can’t find anyone to group with him in RoK.” - Tipa, WestKarana.com

Now, I could start posting links from the official forums for Everquest II to continue to show complaints, but suffice it to say that there certainly seems to be something in the Kunark water that appears to be giving a lot of guildmasters headaches these days.  Unfortunately, for the near future at least, there doesn’t seem to be any real relief in sight

(more…)