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Ten Reasons You Should Buy Everquest II November 9, 2007

Posted by Kendricke in Everquest 2, Rise of Kunark.
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For those of you unaware, Everquest II released on November 9, 2004.  It was three years ago today when Everquest II launched and at least a quarter of a million gamers began to anxiously patch the new incarnation of SOE’s flagship product.

Now, we can rehash the mistakes and missteps that SOE’s development team took in those early, heady days of yesteryear, but I’d rather concentrate on the present.  Quite frankly, the Everquest II of 2007 is very different from the game it was at launch.  And that’s a good thing in my opinion. 

Now, maybe you’ve never touched the game before, but you’ve heard some things which intrigued you. Maybe you’ve long hold a grudge against SOE, but lately you’ve heard that with this game things aren’t quite the same. Maybe you’ve been playing World of Warcraft for a long time and you just want something similar, but different. Maybe you played the game a while ago, but you just aren’t sure if you should come back. Maybe you played Everquest and you’re curious about the new Kunark expansion coming out.

Whatever the reason, you’ve thought about playing Everquest II, but you haven’t quite committed to the idea. If you’re still sitting on the fence about whether or not you should play Everquest II, I humbly submit these ten reasons I think you should consider visiting the Shattered Lands.


1. It’s never been easier.

There’s this myth that continues to persist that Everquest II takes too much time to play. Maybe you’ve heard there’s no solo content, or perhaps you remember how long it used to take to level up a character a few years back. Maybe you’re so used to the idea of fast levelling in the World of Warcraft that it seems impossible to level up in EQII.

The truth is that it’s not hard to level up or to adventure within Everquest II.

If you are one of those long-ago players who still remembers archetypes and the Isle of Refuge, you need to realize that those days are long gone as well. Whether you start in one of the old cities of Qeynos or Freeport, or choose to pick up in one of the newer cities which have been released in the last year, I can assure you that levelling today is nothing like levelling was in 2004 or 2005. Many of the lower level zones have been revamped since release, and the newer starting areas are designed in such a way as to put the original Isle of Refuge to shame.

Dedicated veteran players can probably hit level 20 in a matter of a few hours of play at this point. Less experienced or more casual gamers might find it taking a few nights to a week. Getting to level 20 is relatively painless solo even with some of the more group oriented classes.

In fact, pretty much every class can be soloed all the way to level 70 these days. There are quest lines every step of the way. If you really want to get the most of out your experience without having to worry about groups, you’ll probably want to pick up a class that has an easier/quicker time soloing through content. Even if you wanted to play a class that’s stronger in groups (but not necessarily as strong in soloing), I think you’ll be surprised how relatively easy it is to make your way through the ranks. You might find a few dry patches in the upper 40’s or upper 50’s, but generally speaking, it’s not terribly difficult at all.

2. Eight for the price of one.

If you’re thinking about getting into Everquest II, but you’re not sure about the cost, you have nothing to worry about. Pick up Rise of Kunark next week. It comes with every Everquest II release (even the three Adventure Packs) all for one price. Count it. Eight releases. One box. That’s an even better deal than The Orange Box from Valve (and there’s even cake in Everquest II - lots of it!).

3. A Solid Community.

For players who leave and eventually return, one of the most frequently cited reasons is that the community within Everquest II just tends to be better. I strongly agree.

Though far from perfect, the Everquest II community is one of the better ones I’ve found online. Obviously this is a subjective subject and I certainly have my biases firmly in place on this, but generallly speaking, I’ve found that there’s far less hostility and childishness on EQII’s servers than pretty much any other game out there. The community tends to be pretty helpful and friendly - especially at the lower levels. Community channels are automatic and typically serverwide (as opposed to some games where chat channels only pick up nearby participants).

There’s an established and committed fansite community, with everyone from the big networks (TenTonHammer, Warcry, Zam, Vault, Stratics) down to a myriad collection of smaller, more specialized sites. For example, check out Eq2wikia.com or (if you’re into crafting) Eq2.Eqtraders.com. Even the official forums have a fairly dedicated collection of posters who spend a great deal of time just helping out newer players.

4. There’s Never Been More Appearance Options.

One of the biggest complaints in days past from old Everquest II players was in regards to the “patchwork” feel of much of the armor. You’d spend hours at the broker engaging in trial andd error buying just to find something that had halfway decent stats that could also match up with the rest of your gear - or at least not clash so badly.

Welcome to the new Everquest II. In addition to the Dressing Room feature (which allows you to control-click on any link to see how those shoulders, this breastplate, or that shield might look on you right now) there’s also the new Appearance slot. I’ll admit that I had some fears about the Apperance slot when it was first explained to me, but I’ve since come to accept that my trepidation was ill founded. The Appearance slots have been a great addition to the game.

The short explanation for the uninitiated is that any gear you could wear normally can be worn in a special “appearance” slot which provides no additional stats, but which changes how you’re seen. Don’t want to look like a lime green/hot pink/deep purple patchwork nightmare? No problem - just cover up your armor with that nice jet black ornate armor you used to just sell to the NPC vendors. Even though that black armor didn’t really have any stats you cared for, it at least looked great, right? So get the best of both worlds. Pick up whatever gear you want for the stats and effects, and then cover it up with whatever armor you want to be seen in.

The bottom line? You choose how you want to be seen. And now it’s easy to figure out how you’ll be seen before you hand over your coin.

5. Customization Options.

An old guildmate of mine recently came back to the game after a year away. I asked him to list some of the things he found to be better now than before, and one of the things he mentioned was that you really had more customization options available to you to build the exact character you wanted. He’s right, too.

If you want to put together a hammer wielding battle priest who wades into combat alongside warriors, you can most certainly do that now. If you wanted to put together a scout who can tank for your group, you can absolutely do that. You can put together any number of combinations of race/class/gear/adornments/achievements to build the exact character you’re looking for.

If you wanted to play as a halfling berserker who’s able to keep up with the damage put out by most mages, you can probably do that.

6. The Emotional Factor.

It’s hard not to speak to the nostalgia currently in-game. If you ever played the original Everquest, you probably still have emotional ties to some of the places and music from the original continents. You probably remember finding a good bargain in the East Commons Tunnel or the Greater Faydark spires. You probably recall that first time you fell from a platform in Kelethin, or the first time you were killed by brownies in the Lesser Fay. Maybe you remember fighting through Crushbone or blasting through the Minotaur Caves of Steamfont.

Whatever you thought of Everquest II at release, I can tell you it’s a different EQII these days. With the latest expansion, the developers have moved away from the idea of showing you a different type of world than the one we all virtually grew up in. Now, they’re out to show how the world is different…and yet similar all at once. The first time I heard the Kelethin theme kick in during the beta for Echoes of Faydwer, I felt a bittersweet pang of rememberance right in my chest. Though the music had been re-orchestrated into a richer format, it was most certainly the same haunting melody I remembered from nearly a decade ago. It was just one of those small touches that make all the difference for an old Everquest salt such as myself.

And yet, even if you never played in old Everquest, it’s hard not to find yourself drawn in by the emotive design which the development team is using these days. No longer are the developers concentrating on building different, yet similar paths of advancement for characters from different cities. Now, it seems they’re first and foremost creating a world for players to interact within and with, and the advancement comes more natuarally - more organically.

7. Look at the size of it!

If you never played Everquest II, or if you only played during it’s first year, then you may have heard how small the game is and feels. You may have heard that there’s not a lot of places to see or explore. Truth is, the game is huge…and it’s getting bigger all the time.

Since release, there have been six expansions or add-ons to the game. The seventh additional expansion to the game releases next Wednesday. In addition to all of this pay content, the team has been increasing their focus on free content. In 2007 alone, we’ve seen the addition of two high level instanced group dungeons, a high end raid zone, a brand new starting city, a new low level open zone, several new solo and group quest lines, a new epic quest line (released in three stages), and a completely new race. And that’s just the free stuff!

And of course, none of this touches on Rise of Kunark…

8. In and out.

Everquest has taken a fairly tough rap for being an involved game requiring hours upon hours to get anything accomplished.  Lately, I’ve been running the game for just 20-40 minutes in the mornings to get a few more kills in toward another quest, or perhaps to collect a few more harvests for the broker, or even to pick up another round of writs to build up some faction with the priests in Qeynos. 

Truth is, you don’t need to have 2 hours and a coordinated group backing you up to accomplish something in Everquest II anymore.  If you have just a half-hour and a desire to work toward a quick goal, you can do just that. 

This doesn’t mean that every quest or dungeon is built that way, but there’s more content now than ever that lets you just log in and log out. The idea of “forever-to-quest” is just a myth.

9.  Guilds Mean Something.

In most MMO’s, you join a guild because that’s what you do.  Maybe you get to wear an interesting tabard.  Perhaps you get to use a guildbank.  You may or may not even get to use a guildhall. 

But there’s no MMO where guilds are used to help advance your character in the same way Everquest II allows.  In EQII, guild advancement is yet another path open to your character.  Sure you can get access to guild cloaks and guildbanks like other games.  Guild halls are coming, too (and probably one of the most interesting ideas for the concept yet). 

But beyond all of that, you get to pitch in and help your guild level together.  Through quests, raids, and items, you help your guildmates in a way that other MMO’s can’t emulate.  And you get rewards for that team effort, from paintings and special titles to unique potions and guild-specific mounts. 

As a guildmaster who has lead his guild through a half dozen games over the course of nine years, I can tell you that the guild tools are some of the best around anywhere, and they get better all the time.  That’s less time I have to spend fiddling with the administration tasks and more time I have to actually spend being with my guildmates.  That, to me, is money in the bank.

10.  Pick a god, any god.

Most MMO’s have a pantheon of religions.  But in Everquest II, your choice of diety actually creates new abilities which you then have access to.  You gain special cloaks, pets, blessings, and miracles when you quest for a particular god or goddess in Everquest II.  Those art tangible rewards you can use to really pull out all the stops in raids or even just while grouping. 
11.  And here’s a bonus reason:  It’s fun

No, really.  It is.  Play a fae or arasai and you’ll find yourself jumping around just because you can once you pick up the glide racial ability.  Though I’ve been through most of the dungeons a couple dozen times on my Templar, Kendricke, I’m still having a blast building up newer characters just to run through some of the lower level dungeons like Crushbone or Courts of Innovation. That first run through Unrest.  That first trip to Shard of Fear.  That first chance encounter with the Pumpkin Headed Horseman.  These are all moments that will stick with you. 

With Kunark coming out, we’re going to see a whole EQII.  If you’re not already in the game, now’s a great time to think about getting in.  You don’t have to worry about being so far “behind” since so many players are about to start up Sarnaks for the first time.  There’s a brand new starting city coming in, and you still have all the content from 7 previous releases to explore through while working your way up the ladder.

Many MMO’s might be feeling their age after three years, but I have to tell you that it feels as though SOE is just hitting their stride with Everquest II. 

Give it a go.  When you do, feel free to send me a tell over on Guk server.  For you EQII newbies, just type “/t guk.kendricke Hello”.  I’m looking forward to seeing all sorts of new and returning faces over the next week or two.  I really don’t think you’ll regret the choice.

Comments»

1. Aaron - November 9, 2007

I think EQ2 is the best MMO out there right now, and that’s just thinking back to the way it was a year ago. I’ve been dying to check out the Appearance slot and other changes, but my money’s tied up with other games right now.

The feature I always highlight for naysayers and fence-sitters is the cinematic gameplay. Alright, so your computer can’t handle the better graphics settings. When you finally buy a new computer or upgrade, check out this game. Turn on the Letterboxing, hit the F10 key whenever you don’t need the UI (you can still activate skills with hotkeys while the UI is hidden), and soak up the most visually immersive gameplay in the MMO community.

“High” graphics even adds new gameplay elements, like camouflage; the lions and snakes of the Commonlands can sneak up on you when they’re hidden in the tall savannah grass. Watching the silhouette of some giant beast beneath the river’s surface is intense. The animations are wonderful.

The visuals aren’t the only admirable feature of the game, but I don’t think they get touted enough.

2. Gdub - November 9, 2007

Awesome post, and I can’t agree more…. but, the release day is Tuesday the 13th, not Wednesday like you said. Just thought I’d throw that out.

3. The Server is Down » Happy B-Day EQII!! - November 9, 2007

[...] today EQII is a completely different game, as pointed out by Kendricke today over at Clockwork Gamer.  It is actually quite a good MMO.  It was great when [...]

4. RJOWorld.com 4.1 » Happy Birthday EQ2 - November 11, 2007

[...] There is a great post over on clock work gamer on why YOU should be playing EQ2… check it out here. [...]

5. Steve "Saavedra" Kramer - November 12, 2007

Thank you for posting this informative article. I think people really should give EQ2 a chance too.

6. Ardwulf - November 12, 2007

I’ve just started getting into EQ2. It’s a terrific game. I’m not sure I’ll stay with it for the long haul, but right now I’m having lots of fun. I am no great fan of WoW, but I think this is a better game on many levels.

7. Illuminator - November 12, 2007

I have no idea really what this expansion even *is about*, let alone whether I should buy it. If I should one day cease raiding, will the game doom me to mediocrity and boredom? Hardcore demands are a thing of the past, you won’t grow a player base with them.

8. Illuminator - November 12, 2007

…but EQ2 for some reason still keeps trying.

9. Scott Hartsman - Off the Record » Kunark’s Eve - November 12, 2007

[...] The inimitable Kendricke chimes in with his take on why right now is a great time to pick up EQ2. [...]

10. Ardwulf - November 12, 2007

In fairness, I see much more evidence of developer emphasis on improving gameplay in general in EQ2 than in WoW, where the dev mantra appears to be “all endgame, all the time.” Not that the early/midgame is perfect, and the very early game in particular is kind of weak. But at least RoK adds SOMETHING for everybody, unlike the next WoW expansion.

11. Jason - November 19, 2007

I just left wow after 2.5 years and after playing EQII RoK I am not even looking back. The depth of the game and immersion factor has wow beat by a long shot. Did I mention the graphics engine is very, very,very good! I have a high end pc and run the game on max settings and the game runs and looks Awesome! I have seen the light. Tell all your wow buddies to get there @ss over to EQII!

12. Vis - November 28, 2007

Outstanding writeup. I did something similar a year or so ago titled “The best mmorp you’re not playing” and it was about EQ2 as well. It’s a fantastic game, people need to get over their fear of it sucking and give it a shot.

13. Jake, World of Warcraft Player - December 21, 2007

Ive been considering trying Everquest 2 for about 4 months now, I played Everquest 1 for about 6 months before moving onto Guildwars, and Ive now been World of Warcraft for over a year. Im worried that Ill feel Ill miss the WLK expansion coming out if I switch now (Its coming out in a couple of months). Also I saw Rise of Kunark in “Game” for £20. are you saying that if I buy that I have all the other expansions too, and I wont need to buy any others? I remember it being hell on Everquest 1 picking up new expansions after 10 had come out already. (”It comes with every Everquest II release (even the three Adventure Packs) all for one price.”)

14. Kendricke - December 24, 2007

Buying Rise of Kunark includes every previous release.

15. HAI 2 U GoonSquad! « Clockwork Gamer - January 7, 2008

[...] forums.  Turns out that some members of their “Goons” hit upon our “Ten Reasons You Should Buy Everquest II” posting from a few months back as part of the recruiting effort for the local Everquest II [...]

16. tony - February 14, 2008

ive been playing wow for 2.5 years and been looking in at eq2 on and off.. and with the release of Rise of kunark i thought i would downlaod and return . In the first EQ the Ruins of kunark expansion pack was a entrance for newbies with all the previous expansions of the original EQ . This was my first major taste MMO’s and with this entrance to that fantastic game. I bought the original eq2 and was not very happy with it, so i went to wow .. hoping that one day they’d get it right.. im coming back to eq2 as i think that feel EQ2 has matured into a awesome game ..if your running Vista u may have a few issues but they’re easily overcome. i used the live chat to Sony’s operators and they were very helpful

17. Baltix - March 10, 2008

I’ve been playing WoW for around two years as a first-time MMO player. I needed a break since the new content delivery is too slow and the raids are so limited once reaching end-game, let alone the loot is so very liittle of an upgrade now. So I moved on..

I can’t believe the depth of EQ2.. I think as a newer gamer to MMO’s I’d say that without WoW as my training wheels I would be overwhelmed with EQ2, I couldn’t imagine it before all the changes people say difficulty used to be. I am very much enjoying the look and feel of the game as I start to learn the game and its mechanics. I found the community much easier to work with and the environment very immersing. Thanks for the post! Now tol start the fun times ahead with EQ2.

18. Dr Herbert West - March 12, 2008

I was playing EQ2 during beta, and for a few months after launch, back then I can say there were a lot of issues, mostly to do with XP curve and time taken levelling as was proven recently when I logged in for the first time in four years to find my lvl 23 templar awaiting me.
As soon as I logged in I noticed a wealth of new options, skills, spells, abilities, and other excellent modifiers which have let me shape that templar a LOT more than was possible before.
Quests are more rewarding now, and it was only a few hours of gameplay before I was lvl 25… pleasantly surprised doesnt begin to describe it.
Also because when I left I was using an old Athlon XP 1800, and 512mb of RAM the game never really looked as good as it could… so after returning with all the benefits of a modern rig I have to say this game really kept up with the times, its absolutely stunning even 4 years later (sure some of that is due to patching)
So yes, I will be staying, and loving every second of it.

PS - just to counter all the loveliness, the economy is STILL a bit of a harsh mistress, with a lot of items which used to cost me very little suddenly costing multiple gold

19. Kendricke - March 12, 2008

Dr. West, please take a peek through our search function for the articles entitled “Root of All Annoyances”. I give some helpful hints on taking on the economy.

20. Jeremy Light - April 9, 2008

What if you’ve never played EQ in general? Would this be a good game to try out? I like WoW and thought SWG was cool. Thanks.