Pondering Classes November 6, 2007
Posted by Xeavn in Everquest 2, Rise of Kunark.Tags: Classes, Epic Weapons, EQII, ROK
6 comments
Anyone who has played Everquest 2 for any length of time, has probably realized that they have a lot of classes, twenty four in all. There are 6 fighter classes, (Berserker, Bruiser, Guardian, Monk, Paladin and Shadow Knight) 6 priest classes, (Defiler, Fury, Inquisitor, Mystic, Templar and Warden) 6 scout classes, (Assassin, Brigand, Dirge, Ranger, Swashbuckler, and Troubadour) and finally 6 mage classes (Coercer, Conjurer, Illusionist, Necromancer, Warlock and Wizard). That is quite the list, and I have to admit that I couldn’t list them all from memory. I was able to get most of them correct, but I switched a couple of classes with their related subclass.
I think the question, “Is this too many classes?” has to be asked. I also think this isn’t the easiest question to answer. How do I define too many? Well at the point that the development studio has a hard time supporting all the classes, and making them truly unique. At that point I think there are too many classes. In the case of my fury, if I am hardly different from the warden, is it worth it to have two different classes? Would both have benefited from being called druid and having the best from each class?