Lessons from MUDs November 2, 2007
Posted by Xeavn in General Game Concepts, The Gaming Industry.Tags: Achaea, GamingConcepts, Worlds
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Multi-User Dungeon, or MUD as it is known to most people that have had a chance to play one. “What am I talking about?”, you might ask. I am talking about older text based games, that I used to play in High School, as well as in College. They have been around for a lot longer than that, since the early 80’s at least. They were some of the first multiplayer online games.
The reason I want to look at MUD’s a little bit today, is because I read an article that got me thinking about an old MUD I used to play. That lead to thoughts about game design, and if some things that MUD did would work in a Graphical Massive Multiplayer environment. After all MMO’s really are just fancy graphical MUD’s.