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69.99 November 1, 2007

Posted by Kendricke in Everquest 2, Rise of Kunark.
1 comment so far

On my guild’s forums this morning, one of our newer members made a pretty astute observation:

“I was thinking about leveling a bit this morning on my way into work. I remember reading that characters at the level cap have 0 vitality when a level cap raise happens. If that is the case would it be best to stop leveling at about 69.9% to let my vitality build? If I stop close enough I can easily hit 70 from the exploration XP from traveling to the RoK zone.”

He’s got a point.  More than that, I think he’s really touched on one of those interesting quirks of Everquest II levelling.  Though it’s certainly been discussed before, I think it’s time to touch the subject of vitality and expansions once more. (more…)