Your Guild: High School All Over…. June 28, 2007
Posted by Kendricke in Guilds.11 comments
Divide and rule, a sound motto. Unite and lead, a better one.-Johann Wolfgang von Goethe
If you’ve been a member of a guild for any significant amount of time, you’ve come across the dreaded “clique”. Maybe a few members joined your guild at the same time. Perhaps you have a group of real-world friends who play with each other. Maybe you’ve had a guild merger along the way. Couples or family members can be just as exclusive with their online time.
So, how do you fight cliques within your guild?
How To Make Friends and Recruit People, Part I June 27, 2007
Posted by Kendricke in Everquest 2, General Game Concepts, Guilds.4 comments
The art of leadership is saying no, not yes. It is very easy to say yes.-Tony Blair
I’ve lead my guild for over more than 8 years now. Through that time, over 3,000 players have called the Legion of the White Rose “home”.
That’s a lot of recruiting.
To be fair, I never realized how much time and effort recruiting can take when I founded my guild back in October of ‘98. We were just 6 friends looking for a way to form up in the beta version of an early web based MMO called “Archmage: Reincarnation from the Hell” (now defunct).
We sat around my living room coming up with names and eventually landed on one that no one in the room outright hated. We threw down some quick guild rules, and damn near drew straws to determine who would be the leader. I honestly think I won out because I seemed to care more about it - everyone else just wanted to play and not worry about administration.
So, there we were, six players on a server of 8,000. We had a name. We had a rough idea of what our rules and organization were. So, now what?
Well, Blow Me Down! June 26, 2007
Posted by Kendricke in SOE, The Gaming Industry.2 comments
This little news flash courtesty of Scott Jennings over at Broken Toys:
SOE has signed on to publish Pirates of the Burning Seas. YARRR!
The quick summary points:
- It’s SOE Platform Publishing
- Flying Labs retains all rights to the title, the game, design, community, server ops, customer support.
- SOE only handles distribution channels, billing, launcher, and localization issues.
- Pirates of the Burning Sea will be added to All Access Pass.
- Pirates will be at FanFaire.
In the FAQ, they address concerns about whether or not SOE will be able to pull an NGE on Pirates, whether or not SOE will buy out Flying Labs as they did with Sigil, and whether or not SOE are really a bunch of aliens in disguise looking to take control of the world one MMO developer at a time.
Overall, it looks like a good deal all around. I’m pretty excited about seeing Pirates on Access Pass myself.
Mano e Mano June 26, 2007
Posted by Kendricke in Everquest 2.9 comments
I thoroughly disapprove of duels. If a man should challenge me, I would take him kindly and forgivingly by the hand and lead him to a quiet place and kill him.-Mark Twain
I typically try not to get too involved in PVP discussions, because I don’t play much PVP in MMO’s these days. I’ve got a couple characters on an off account on Nagafen and Vox in Everquest 2, and I’ve put in a good deal of time in World of Warcraft on my Rogue, but in general, I’ve come to realize that PVP (or at least MMO PVP) simply isn’t my bag.
So, when Darren made a new discussion about the subject over at Common Sense Gamer, I respectfully bowed out of the conversation since I didn’t think I had much to add.
Then I came across this gem hidden away in one of the comments
The REAL PvPers out there are the ones playing online FPS games like Battlefield, or RTS games like the Age of Empires series. The players start on a fairly level field, and its down to their skill as players to determine victory or defeat. MMO PvPers who rely on superior levels and gear to determine victory are jokes in comparison.
-Eric, via “Common Sense Gamer“
This really struck a chord with me.
38 Meets with Microsoft? June 25, 2007
Posted by Kendricke in 38 Studios, The Gaming Industry.2 comments
Per Curt Schilling at 38 Pitches:
Had a great meeting with Microsoft this morning as well. 38 Studios is rapidly picking up steam and things are moving much faster on some fronts than we ever anticipated. Stay tuned for news there as well.
At this point, there’s no confirmation on what the meeting was about, so I’ll withhold speculations for the time being.
All News is Local June 25, 2007
Posted by Kendricke in General Game Concepts.add a comment
We are advertis’d by our loving friends.-William Shakespeare
I’m a major proponent of social networking services online. However, we’ve come to think of these networks as global, when in fact many connections are still quite local. And just as all news is local, so too are MMO’s. Strip out all the grand features and mechanics, and we’re all looking to play with our friends a few quests at a time.
In the context of MMO’s, the community itself may pull from geographically diverse locations around the globe, but the community itself is not terribly distant - the internet keeps the world small, and we’re all only as far away as a keyboard.
This is….SPARTERRRRRRRRR! June 24, 2007
Posted by Kendricke in The Gaming Industry.3 comments
People are willing to trade money for something that they can touch, not ones and zereos.-John Gruber, SXSW 2006
What is Sparter? Why are there implications for it to have a significant impact on the MMO RMT market?
Here’s the 1up article you need to read: What is Sparter and Why It Matters for MMOs.
The summary? Sparter is a different way to buy and sell characters and gold. Instead of relying upon a business to customer model (like IGE, Peons4hire, and GMworker) where companies are involved as a middle man broker between players, Sparter is a direct peer to peer (or “gamer2gamer”, as they put it) business model.
Back up a few years, and it’s similar to (but not exactly the same as) the difference between Napster and Kazaa/Morpheus. Instead of involving itself directly in player trades, Sparter claims to only seek to enable players to make the connections themselves, facillitating an online marketplace, as opposed to directly selling the gold themselves.
It’s an interesting read, and I recommend anyone even remotely concerned with RMT take a peek.
Time…is not on my side. June 22, 2007
Posted by Kendricke in Everquest 2, General Game Concepts.7 comments
There is never enough time, unless you’re serving it.-Malcolm Forbes
I love to raid. I really do.
Just as I prefer a good group to soloing, I much prefer several good groups to just one, all united in a single goal, marching together toward the same horizon.
A lot of players don’t necessarily disagree with the idea of raiding, but find that it’s difficult enough to gather enough people together, without having to worry about gathering enough people together for an extended play session.
Let’s face it. Time’s not on our side. Just as many players find it difficult to gather a stable group together for a few hours, so too is it difficult (more so, really) to gather several groups together for the same time.
It’s why we see so many “raid guilds”, really. Many players have learned that one of the best ways to make sure you’ve got a solid raid force is to make sure everyone’s on the same page when it comes to attendance expectations. When H hour rolls around for R raid, you want to know that it’s time to start moving toward a target…not time to start wondering where the tank or the healers or the debuffers are.
“Just 5 more minutes.” “Hold on, I think he’s logging in now.” “Let me give her a call and find out.” “Wait, he just logged into AIM.” “Her roommate just sent me a tell.”
Sound familiar?
Do You Believe in Magic? June 21, 2007
Posted by Kendricke in Everquest 2, General Game Concepts, Out of Character.4 comments
Presto: Sheesh Eric, enough with the spit and polish, huh?
Eric: You can never have too much polish, Presto.
[mumbling to himself]
Eric: Cause I ran outta spit an hour ago.-”Dungeons and Dragons”, CBS 1983
Magic.
Magicks. Power. Wizardry. Conjuration. Legedermain. Enchantment. Thamaturgy. Alchemy. Witchcraft. Wonder. Spellcasting.
There’s a lot of words that come to mind when you think of “magic”. Chances are that most of these words come to you by way of stories or movies or games you played growing up, which stuck with you through today.
Perhaps it was Merlin who first kindled the flame. What about Gandalf and Bilbo? Mayhaps even Mickey Mouse in Fantasia did it. It could have even been Presto. Ah, now that last name conjure up a time in my own youth that remains, itself, magical. (more…)
I Think I’m Alone Now June 20, 2007
Posted by Kendricke in General Game Concepts.add a comment
The Internet is like alcohol in some sense. It accentuates what you would do anyway. If you want to be a loner, you can be more alone. If you want to connect, it makes it easier to connect.-Esther Dyson,
Interview in Time Magazine, October 2005
I grew up teaching friends how to play multiplayer board games like Risk, Supremecy, and Monopoly. When my family picked up a Nintendo Entertainment System, I become obssessed with KOEI historical strategy games like Romance of the Three Kingdoms and Nobunaga’s Ambition. I’d have sleepovers where 6-7 guys would try to stay up all night long watching with drooping eyelids as we each took our 20 minute turn.
As I hit my teen years, I expanded my menu to include pen and paper RPG’s and strategy games like Battletech, Shadowrun, Earthdawn, and of course, D & D. Rounding into my college years, I fired up Gopher and Telnet to access ZombieMUD, BatMUD, ShadowrunMUSH, and games like LegendMUD. Eventually, I found myself involved in the world of online text based strategy games like Monarchy, Utopia, Earth2525, and Archmage.
I spent quite a bit of time at a friend’s house playing on his 4 Mac LAN with games like Descent, Warcraft II, and eventually Starcraft. When I couldn’t make it to his place, I was at home, cranking up the AOL to log onto Battle.net to see how much I could get done in Diablo 2.
Most of my life, I’ve spent playing with friends in large, involved, multiplayer games. I’ve micromanaged populations, military training, and oil surpluses. I’ve tracked power ratings, ladder rankings, and who was allied with whom.
Yet, from time to time, I find myself…alone.