To Touch the Sun May 17, 2007
Posted by Kendricke in General Game Concepts, Sigil, The Gaming Industry.4 comments
After making a comment yesterday on Moorgard’s blog, I decided to repost it here and expand upon it a bit…
“He who blinded by ambition, raises himself to a position whence he cannot mount higher, must thereafter fall with the greatest loss.”
-Niccolo Machiavelli
There’s been a lot of discussion lately on “that Sigil thing”. There’s a lot of finger pointing, and punditry, and all manner of folks falling over themselves to claim they were right about this way back in Beta X.
In addition, there’s a great deal of villification occuring. All manner of spooks and hobgoblins are being created through a variety of theories revolving around what “really happened”.
I can’t speak for what happened internally at Sigil anymore than any other non-employee could. I don’t pretend to know all the finer details which occured behind closed doors. Everything I would comment on is strictly Monday morning quarterbacking. Like everyone else speaking out on the subject who wasn’t employed by Sigil (and a great many who were), I’m simply stating opinions based on nothing more than outside observation.
That said, if Brad is really guilty of anything here, it was reaching beyond reasonable limitations. I see this all the time at clients. I come onboard and find that what they foresee happening and what I foresee as attaintable are often two completely separate beasts. It’s often my job to speak up with issues I see in the scope or “vision”, working often as a liason between engineers and sales/marketing/business groups - speaking up to state what can and can’t be reasonably accomplished within a given time or budget.
For development companies, time is often inflexible to a great extent. Release dates are often set very far in advance for a variety of reasons, and it’s up to developers to make sure the work happens within that allotted time. Since it’s typically hard to pull in more cash resources, this leaves only two real constraints to work with: labor hours and project scope.
With companies like SOE, they often pull a combination of the two, but at least with EQ2, they seem to reign in scope hard at times. Entire dungeons or feature sets are scrapped for release dates, in order to put in the work necessary on the remaining content.
For Sigil, this didn’t seem to be as much of an option. Sure, they scaled back a bit, but did the game really need to launch with that many continents and starting areas? Did the game really need to launch with that many races and classes? Did the game really need to have that many features?
From an outsider’s point of view, it appeared that Sigil was almost afraid to touch scope to any great extent. Was this due to scope being equated to “Vision (TM)”? A wiser man than I once commented on game design that “there are no sacred cows”. With Sigil, it seems they were unable to destroy the myriad of idols that had been propped up before them by McQuaid.
There’s no denying his vision of an MMO was great indeed. He certainly painted a beautiful portrait in our minds of what such a fanciful flight could truly be like. The problem is that, like Icarus, Brad attempted to fly too high too fast with this initial release.
Five years and thirty million dollars. Even in a post-Warcraft market, that’s still a respectable amount of investment for any MMO. Yet, even with a staff of ~100 putting in inhuman hours, the project was simply too large in scope to handle. It needed to be reigned in. Cuts needed to be made earlier. Risks weren’t properly identified soon enough, and even if they were, they weren’t acted upon.
Customers are more saavy and the market is simply too diverse these days for a mediocre or substandard quality of product to be delivered for release. Games such as World of Warcraft have simply raised the bar on polish while lowering the bar for entry requirements. As Sigil’s rise and inevitable fall shows us, companies ignore these facts at their own peril.
Before you build a beautiful house, you must first construct a rock solid foundation. The more successful studios do this. You start relatively small and expand later on. You make sure your workers have the right tools for the job.
Reports coming out now indicate Sigil did not do any of this. If sources are to be believed, it would seem that Sigil started building too many parts of the house at the same time, and never managed to put the foundation in properly in the first place, all while supplying their workers with nothing better than hand tools, and giving them an unrealistic timetable to meet.
When the owners finally showed up to take the keys, they were initially excited to see what a large house was built (over and above what theyd’ intially hoped for) and then appalled to find the plumbing leaked, the shower had no pressure, there was no toilet in the master bathroom, and the roof only covered 95% of the top floor.
Sure, the workers offered to stay on and complete the repairs, but by that point, the owners had gone elsewhere to live. This was the house that McQuaid built. This, I feel, is to be his legacy for Vanguard: he sold us on a dream home, and delivered to us a fixer-upper.
Beers with Moorgard, part 2 May 17, 2007
Posted by Kendricke in 38 Studios, Out of Character, The Gaming Industry.5 comments
We came. We saw. We drank beers.
It was a great night, and truly shall be recorded in the annals of gaming history as one of the greatest meetings of the minds ever to take place within the mighty state of Minnesota.
If you’ve ever wondered what such a night could produce in the way of ideas and thoughts, then I shall pull back the veil for you just this once. I present these random highlights (in no particular order) for those of you lesser beings unable to attend:
- “Who do I look like!?”
- “I have some jello in my pants right now.”
- “Snaggletooth.”
- “We’re getting a little dry here.”
- “Is that fish!?”
- “He’s uncontrollable.”
- “Wired in like Neo!”
- “You plus five years.”
- “Tnuk Tnuk”
- “Do you have any raspberry syrup at all?”
- “I’m in a band.”
- “Then he touched me.”
- “Just glue hair all over.”
- “Ok, well I’m spent.”
There you have it. You’ve read it. You can’t unread it!
Want more tidbits on the subject? You’ll have to wander over to other sites to see what they may have to say on the subject.
Beers with Moorgard, part 1 May 16, 2007
Posted by Kendricke in 38 Studios, Gaming Sites, Interviews, Out of Character, The Gaming Industry.2 comments
Moorgard’s back in town (for you ignorant heathens out there, “in town” means the Twin Cities of Minneapolis and St. Paul, in Meen-a-so-tah) for some personal matters, and I’ve managed to wrangle him into letting me buy him a few beers. As a pleasant surprise, we’ll also be joined by none other than Cuppycake and Brent from Virgin Worlds.
I last saw Moorgard at the 2006 SOE FanFaire in Atlanta, and I had the pleasure of meeting Brent at O’Hare airport on the way to the San Diego Summit in February of this year. Both are incredibly intelligent and articulate gents with a passion for gaming…which basically makes them little more than well spoken geeks by necessity.
Now, I haven’t had the honor of meeting Ms. Cuppycake in person, but we’ve been sparring on forums for most of the past 4 years, since her days posting on EQII.com as “Zodiak”. I was actually surprised to learn she was from the Twin Cities area, and I’m looking forward to tipping a few mugs with her tonight, as well.
That said, I really am looking forward to tonight. I’m sure gaming will be brought up, but I don’t expect any amazing interviews or articles to come forward due to the meet up. It’s just as likely that we’ll talk about living in Boston, the Twin’s chances of a new stadium this year, or even discussions on the weather (we really like to talk weather in Minnesota, doncha know). Believe it or not, sometimes it’s nice to just sit back with folks who share your passions and just talk shop without any real expectations. That said, I’d be shocked if Brent didn’t bring a mic or recorder or some similar device. I mean…well, he IS Brent, after all.
Oh, I’m sure we’ll all pump Moorgard for information about what’s going on at 38Studios without really meaning to. I’m sure Sigil’s current situation will come up. We’ll probably talk a bit about Neriak and Kunark, and likely discuss a bit about Lord of the Rings Online. We’ll go a few rounds with Dr. Hops and Mr. Barley and share some in-game stories from around the net, and then we’ll get back to the serious discussion of how best to mess around with gold farmers.
At the end of the day, regardless of day jobs, we’re all just gamers at heart…and gamers - true gamers - like to talk about (what else?) games we play. We want to share strats, discuss ideas, and figure out who really pwned who back when.
Yeah, I’m really looking forward to it.